A downloadable game for Windows, Mac OS X, and Linux

Buy Now$2.00 USD or more

RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self to collect gems and reach new heights!

RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!

Leave me a comment and check out the website and the Facebook page!

RePete is also available on iOS devices. Check it out on the App Store and make time paradoxes on the go!

System Requirements

  • A compatible operating system
    • Windows 7 and later
    • Mac OS X Yosemite and later
    • Ubuntu 14.04+
  • A DirectX 9.0c+ capable graphics card with drivers that supports OpenGL >= 2.1

Change Log

Version 1.2.2 (2016-03-05)

  • Steamworks support (Windows, Mac, Linux+SteamOS)
  • French localization
  • Changed save file format
  • Fixed an issue that broke windowed mode when exiting fullscreen

Version 1.2 (2016-01-23)

  • Graphical improvements
  • Mobile support (iOS and Android)
  • Gamepad support (Xbox and PS3 officially, others unofficially)
  • Various level changes that were required for mobile platforms
  • Various level changes that make the game better
  • Changed Linux distribution to be for Ubuntu specifically

Version 1.1 (2015-12-23)

  • Graphical improvements
  • Added Linux distribution

Version 1.0 (2015-10-23)

  • Added the fourth world
  • Added achievements
  • Fixed a glitch caused by the RePete pixel shader

Version 2.0 beta (2015-09-26)

  • Fixed the glitch that caused the renderer to crash the game.
  • Changed "enter to continue" to "any key to continue".
  • Changed the way messages are displayed.
  • Changed most of the messages to feel more like a story than instructions.
  • Added WASD support.

Version 1.7 beta (2015-09-21)

  • Started work on a patch for a glitch that caused the renderer to crash the game.
  • Moved multithreading to a new async module.
  • Tinted repetes instead of making them fade out.
  • Merged animation and rendering systems.
  • Fixed a glitch that caused the camera to never reach the edges of the map.
  • Fixed a glitch that caused removed entities to have persisting effects.
  • Changed messages on several levels.
  • Various bug fixes.
  • Auto-unlock the next level when new levels are added.
  • Added a new level (3-16).

Version 1.6 beta (2015-09-18)

  • Added support for other kinds of canvases, which should make the game work on some older devices.
  • Added a better error message for when the game fails to launch do to having an outdated version of OpenGL.

Version 1.5 beta (2015-09-18)

  • Added asynchronous HTTP requests for better crash reports; this feature may also facilitate API integration in the future.

Version 1.4 beta (2015-09-17)

  • Fixed a freezing glitch that occurred when the game is beaten.
  • Changed the wording in some of the levels to reflect the title.

Version 1.3 beta (2015-09-17)

  • Added a version indicator to the menu.

Version 1.2 beta (2015-09-17)

  • Fixed a bug that caused resetting levels to crash the game.

Version 1.1 beta (2015-09-15)

  • Added crash reporting.

Version 1.0 beta (2015-09-13)

  • Initial release.

More information

Published1 year ago
PlatformsWindows, Mac OS X, Linux
Tags2D, Pixel Art, Puzzle-Platformer
Player countSingleplayer


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.00 USD. Your purchase comes with a Steam key. You will get access to the following files:

RePete-win64.zip 7 MB
RePete-win32.zip 7 MB
RePete-osx.zip 15 MB
RePete-linux.deb 5 MB

Also available on

Download demo

demo-RePete-win64.zip (7 MB)
demo-RePete-win32.zip (7 MB)
demo-RePete-osx.zip (15 MB)
demo-RePete-linux.deb (5 MB)


Log in with your itch.io account to leave a comment.

Hi, dear dev!

I love your game, been playing it and it's pretty awesome so far, thank you so much for bringing it to Linux. I can't install it from the official Itch app, though. It can't find any executable.

Here's my review of RePete:

RePete is a nicely polished puzzle platform, with several interesting mechanics. The main mechanic is the ability to create a clone of Pete, the main character. The clone will help you jump further, access places you couldn't go before, and do other cool things. Currently, there are 4 worlds, with quite a large number of levels in total. Each world introduces a new mechanic of some type, such as force fields. The last thing I will mention about this game is the ease with which you can play on any number of different platforms. You can play on your phone (iOS or Android) and most of the major computer operating systems. I've been enjoying it on Ubuntu, and Windows so far. For 2dollars, or on sale, this is a bargain! The developer keeps updating, fixing bugs, and responds to the community. 5/5 game.

I'm unable to run the demo on Linux since it doesn't find the shared library liblove.so.0 on my system. I know Löve is a bit tricky to get working on Linux, but maybe the developer of Aerannis could point you in the right direction. He's got a distro agnostic version bundled with the dependencies and a launcher script that works fine. I tried using them to launch your demo, but wasn't able to because of a Löve version mismatch.

Thanks for your comments! What distro of Linux are you using? I've only tested RePete with Ubuntu, but I'm definitely willing to look into others as well.

I'm on Linux Mint 17 KDE. It probably worked for you because you had the dependencies available for building the package, but I think you'll find that it doesn't work on Ubuntu on a fresh install/different user session because liblove.so.0 isn't a standard library on any distro. Thanks for looking into Linux support. If you can't figure it out, I'll take a look at the documentation and see if there's anything I can do to help.

Thanks! You are correct, it appears that it only worked on my machine because I already had the dependencies. After investigating all morning, the only solution I can come up with is for you to run these commands first:

sudo apt-add-repository ppa:bartbes/love-stable
sudo apt-get install love

I'm open to suggestions about alternative approaches, but for now I might change the .deb so that it depends on love and will not allow the install until love is installed using the method above. Can you try it and let me know if that works?

That still results in the same issue, but gives me the love executable, and trying to launch the demo with it, I briefly get a window with a message saying that the version is incompatible, and then this error to terminal:

conf.lua:7: attempt to index field 'window' (a nil value)
This game was made for a version that is probably incompatible.
The game might still work, but it is not guaranteed.
Furthermore, this means one should not judge this game or the engine if not.

I ran ldd on demo-repete, which gave me:

linux-vdso.so.1 => (0x00007f885ec4b000)
liblove.so.0 => not found
libluajit-5.1.so.2 => not found
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f885e85e000)
/lib64/ld-linux-x86-64.so.2 (0x00007f885ec4d000)

So it looks like both the Lua and Löve needs to be packaged with it for it to work on my machine. I opened up the .deb to take a peek at your control file and it doesn't list any dependencies, so that needs to be fixed for it to work. That said, I think it might be easier to just make a tarball of the dependencies, the executable and a launcher script.


Thanks for trying. I've uploaded another .deb file, please try that and let me know if it works. I'm packaging the dependencies this time, so in theory it should work. I installed on a fresh install of Ubuntu and it worked, so hopefully it will work for you as well.

Thanks again for bringing this to my attention!

Thanks, that works. :) (I removed my love install first to be sure.) I get some very strange sideeffects with fullscreen though, but I think that was the case with Aerannis too.

great! I'll look into the full screen issue. Thanks again


Played around 20 levels so far, the platforming is smooth, feels like a Rose & Time but easier to control since it's in 2D!

Awesome, I'm glad you like it! Hope you enjoy the third and fourth worlds especially; that's where the difficulty ramps up quite a bit. Thanks for playing!